FableAR
Year
2021
Role
Designer, Developer
Albany Bulb is a community based, public art park which was built on trash and construction debris. FableAR is an augmented reality experience which allows visitors to digitally create and contribute art at Albany Bulb without leaving a physical footprint in its natural landscape.
They can create unique virtual animals using found objects and natural elements of the landscape, engage with their animated animals within the space, and leave them for others to explore and play with.
Design Research & Analysis
Albany Bulb is home to a variety of physical art practices that incorporate natural elements, trash, found objects, as well as graffiti on rubble and trees. It has become a destination for freeform public contribution and viewing of art.
We are motivated by the historical and cultural richness of the site, from a landfill to a natural urban art gallery, and want to bring an additional layer of interaction and story to this site.
Insights & Concept
How to invite visitors to engage with the found art culture at Albany Bulb without leaving a physical trace?
How to mediate the relationship between human and nature?
Inspired by the ever changing nature of the freeform creation, and the practice of public art contribution at Albany Bulb, we see found object as a creative art medium that can bridge between the digital and physical space, and also between nature and human world.
Objective
Our final concept is to create an AR experience with the found objects at Albany Bulb,where objects come to life as the form of spiritual animals, and are offered to the nature from the visitors. We set up FableAR at a particular location at
Albany Bulb: a pine tree at the edge of the park where visitors come to rest and take in the view across the bay as a destination spot. It is surrounded by eclectic works of art and spiritual artifacts.
User Flow
Our final concept is to create an AR experience with the found objects at Albany Bulb,where objects come to life as the form of spiritual animals, and are offered to the nature from the visitors. We set up FableAR at a particular location at
Albany Bulb: a pine tree at the edge of the park where visitors come to rest and take in the view across the bay as a destination spot. It is surrounded by eclectic works of art and spiritual artifacts.
AR Development
Step 1 - Image Anchor
Implement an image anchor to map the virtual environment onto the real life environment. When the image anchor is detected, all the AR scenes will be activated.
Step 2 - Texture Mapping
Texture mapping is the process of applying the texture/image to a 3D model. The process consists of unwrapping a 3D model into a 2D UV map, applying a texture image onto the UV map, then wrapping the UV map back on the 3D model.
Step 3 - Animation
Each 3D model is animated to travel around the physical site, resembling its real-life counterpart, inviting users to interact with the virtual and physical environment.
Proof of Concept
Team:
Xiaobai Ji, Susanne Maddux, Jan-Simon Veicht
Tools:
Unity, Figma, Maya, C#, ARKit